Commit 0: Hello World, I Guess
It's 8:55 on a Saturday morning, and I'm sitting in my apartment in Portland with a cup of coffee that's probably too strong (story of my life). I've been telling myself I'd start a blog for approximately forever, and today is apparently the day I ran out of excuses.
So, hello world. I'm Jake. 24. Software developer by day, indie game creator by night (and weekends, and lunch breaks, and basically whenever I can squeeze in time). I make things with code that occasionally work.
I've been at my current job for about 18 months. It's fine. Corporate stuff. Stable. But I can feel myself getting comfortable in a way that makes me uncomfortable, if that makes any sense? Like I'm settling into patterns that are going to be hard to break later.
The indie game I'm working on is... well, "working on" is generous. It's more like "thinking about while procrastinating the actual work." It's a roguelike with a coffee shop theme. I know, I know. Portland developer making a game about coffee. I contain multitudes of clichés.
Why start a blog now? I think I need some accountability. Some way to document my progress (or lack thereof). I'm tired of having all these projects that live and die in private GitHub repos that no one ever sees.
I want to get better - not just at coding, but at finishing things. At putting imperfect work out into the world. At being a bit braver about showing my stuff.
So here's my first commit. It's not much, but it's something. I'll try to post regularly about my development journey, both professional and personal.
Now if you'll excuse me, I need to go stare at my game project for an hour before making one small change and then getting distracted by a YouTube rabbit hole about mechanical keyboards.