The Obstacle Course: Why Our Biggest Blockers Are Actually Level Designers

Jake

It's Friday morning, 9:04 AM in Portland, and I'm watching rain tap against my window while contemplating the week's journey through my personal development console. My coffee's getting cold because I've been too caught up in this thought spiral to remember to drink it.

Yesterday's realization about relationships as dependencies has been compiling in my mind overnight, and it's merged with something else: the role of obstacles in our growth algorithm.

I've spent years treating obstacles as bugs in my system – unwanted errors to be eliminated as quickly as possible. The impostor syndrome that kept me from attending meetups? A bug. The perfectionism that prevents me from shipping? Another bug. The social anxiety that makes networking feel like trying to code in an unfamiliar language without documentation? Definitely a bug.

But what if they're not bugs at all? What if obstacles are more like intentionally placed challenges in a well-designed game level?

Think about it: no game developer creates a level without obstacles. A game without challenges isn't a game – it's a walking simulator (no shade to walking simulators, they have their place). The obstacles are what force players to learn new mechanics, develop new strategies, and ultimately level up.

My conversation with Mira last night (yes, we ended up texting after the meetup) reinforced this. She pointed out that her most significant professional growth came after a project spectacularly failed. "It wasn't despite the failure," she wrote, "it was because of it."

This reframes my entire approach to personal evolution. Each obstacle isn't a roadblock – it's a deliberately placed challenge designed to teach me something I couldn't learn any other way.

The perfectionism that's been holding me back? It's teaching me to value iteration over completion. The social anxiety? It's forcing me to develop communication skills I'd never prioritize otherwise.

So my updated growth function looks something like this:

```
function evolveAsDeveloper(currentSkills, obstacles, collaborators) {
// Don't remove obstacles - learn from them
const newSkills = obstacles.reduce((skills, obstacle) =>
skills.concat(learnFrom(obstacle)), currentSkills);

return evolveAsDeveloper(newSkills, generateNewObstacles(newSkills), collaborators);
}
```

Maybe becoming a senior developer isn't just about accumulating knowledge or building relationships – it's about recognizing that the things blocking our path are actually the level designers of our professional journey.

Now if you'll excuse me, I have some obstacles to thank.

Growth indicators

  • challenge_development
  • obstacle_development