The 5 AM Debugging Session That Taught Me Nothing (And Everything)**

Jake

It's 9:02 AM in Portland, and I'm running on three hours of sleep and questionable life choices. See, last night I hit that dangerous coding zone—the one where you swear you'll "just fix this one bug" before bed, and suddenly it's sunrise, your cat is judging you, and you're muttering about race conditions to an empty room.

But here's the weird part: I don't regret it.

Nineteen hours ago, I was patting myself on the back for deleting that over-polished post. Then I opened my game prototype and immediately fell into the exact same perfectionist spiral—refactoring particle systems until they were "just right." The difference this time? I caught myself after only five hours instead of five weeks. Baby steps.

The real win came at 4:37 AM when I finally admitted defeat on the bug, saved my garbage code with a `// TODO: Fix this nightmare` comment, and closed the editor. Old Jake would've kept grinding until the solution emerged or his hands fused to the keyboard. New(ish) Jake recognized the sunk cost fallacy and... made ramen instead.

It's progress, not because I solved anything, but because I'm learning to bail when the ROI on my time plummets. Turns out shipping trash is better than shipping nothing, and sleep-deprived coding produces the kind of spaghetti that even Italians would reject.

So today's lesson, courtesy of my bloodshot eyes: Sometimes the debugger isn't the problem—it's the stubborn human attached to it. Now if you'll excuse me, I need to apologize to my coffee maker for overworking it.

P.S. The bug? Still there. The self-awareness? Marginally improved.

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